Beau Saunders
C#/.NET Game Developer
Date of Birth:
12th September, 2001
Email:
Experience:
Grub Truck (2024), Bob the Ball (2022), StowMarines Interface (2022)
About Me
Hey there! I'm Beau, a C#/.NET Game Developer based in the Essex/London area with a deep passion for programming and design.​
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Experience & Expertise:
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I’ve honed my skills in creating robust and scalable applications using C#, .NET, and related technologies such as the Unity Game Engine and Winforms. I’ve also started exploring WPF and the Unreal Engine to further expand my expertise.​
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Key Skills:
• C#/.NET: Extensive experience in developing and maintaining games for Windows, iOS as well as standalone windows applications.
• Game Design: Active experience designing games for my own indie game company, incorporating customer feedback into development.
• Music Composition & Sound Design: With a Bachelors in Music (with a focus on sound design), I integrate my musical background into games and software to enhance the auditory experience
• UI Design: Passionate about clean, user-friendly UI/UX design that are both functional and visually appealing.
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What I’m Looking For:
I’m currently exploring opportunities where I can leverage my expertise to build innovative solutions that make a difference. I’m particularly interested in roles that challenge me to grow and allow me to work with a dynamic team.
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Contact Me:
I’m always open to discussing new projects, collaborations, or job opportunities.
You can reach me at beaujacksaunders@gmail.com or https://www.linkedin.com/in/beau-saunders/.
Previous Projects
Grub Truck (2024)
Bob the Ball (2022)
StowMarines Interface (2022)
Description: Developed and marketed “Grub Truck,” a Steam game that sold over 600 copies within the first two months of release. The game features comprehensive systems including economy management, AI navigation, time and weather simulation, building systems, a tutorial, and an in-depth save system. It is currently accessible to the public on Steam.
Key Features: Economy management, AI navigation, Time & Weather Simulation, Building Systems, Tutorials, Save System.
Description: Created and released “Bob the Ball,” an iOS game using Unity. The game emphasizes simple physics and replayability, featuring unlockable skins, waypoints, leaderboards, and purchasable cosmetics.
Key Features: Time-Based Levels, Replayability, Unlockable Skins, Waypoints, Leaderboards, Cosmetics.
Description: Designed and developed a standalone Windows application that communicates with a server-side component to scan for file updates and manage automatic file transfers for a gaming community. The application includes additional functionalities tailored to the community's needs.
Key Features: File Update Scanning, Automatic File Transfers, Community-Specific Functionality.