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Menu Items - Config

  • Writer: Stow Studios
    Stow Studios
  • Jul 8, 2025
  • 3 min read

Folder Structure

The layout of your mod is completely up to you as you state the paths to all relative files in the modInfo.json file, but below is a recommended structure which is used in all other related mod tutorials.

Mod Name
  ├ Assets
  | ├ Models
  | └ Imgs

ModInfo.json

Inside your root folder ('Mod Name' in the example above), create a file named 'ModInfo.json' and paste in the following template, adjusting the information to match your mod.


{
  "name": "Mod Name",
  "type": "menuItems",
  "author": "Your Name",
  "version": "1.0.0",
  "compatibleWith": "1.10",
  "menuItems": [
    {
		"cfgMenuItem": 
		{
		   "Name": "My Food Item",
		   "StockCost": 0.1,
		   "BaseSalePrice": 1,
		   "ItemType": "Side",
		   "Storage": "Fridge",
		   "CookedAt": "Oven",
		   "CookTime": 1,
		   "RequiredLvl": 1
		},
		"states": [
        {
          "state": "Collected",
          "modelPath": "Assets/Models/testcube.glb",
          "imgPath": "Assets/Imgs/testcube.png"
        },
		{
          "state": "Cooked",
          "modelPath": "Assets/Models/testcube.glb",
          "imgPath": "Assets/Imgs/testcube.png"
        },
		{
          "state": "Raw",
          "modelPath": "Assets/Models/testcube.glb",
          "imgPath": "Assets/Imgs/testcube.png"
        },
		{
          "state": "Burnt",
          "modelPath": "Assets/Models/testcube.glb",
          "imgPath": "Assets/Imgs/testcube.png"
        },
		{
          "state": "Cold",
          "modelPath": "Assets/Models/testcube.glb",
          "imgPath": "Assets/Imgs/testcube.png"
        }
      ]
    }
  ]
}

Basic


Name

Field: name
Type:  string
Desc:  The name of your mod. 
Notes: This MUST match the folder name!

Type

Field: type
Type:  string
Desc:  The type of mod this is.
Notes: This MUST be a valid enum type, for Menu Items, use 'menuItems'.

Author

Field: author
Type:  string
Desc:  The creator of the mod
Notes: It is recommended to use your steam username so people can find more of your mods if they like this one!

Version

Field: version
Type:  string
Desc:  The version of your mod.
Notes: This is not important and can be left blank, however it can be helpful for users to know what version of your mod they have installed.

Compatible With

Field: compatibleWith
Type:  string
Desc:  The version of Grub Truck that this version of your mod is compatible with.
Notes: N/A

MenuItems

Field: menuItems
Type:  object[]
Desc:  An array of objects containing all of the needed data for modded menu items.
Notes: N/A

MenuItems


CfgMenuItem

Field: cfgMenuItem
Type:  object
Desc:  Contains all of the core data for your menu item.
Notes: N/A

States

Field: states
Type:  object[]
Desc:  Holds all of the data for the different states that your menu item can be.
Notes: If you don't want an item to feature a particular state, simply don't include it in the array (e.g. if you don't want an item to go cold, don't include the state of type "Cold".

CfgMenuItem


CfgMenuItem


Name

Field: name
Type:  string
Desc:  The name of your menu item
Notes: N/A

StockCost

Field: stockCost
Type:  float
Desc:  The cost to by 1x of this item from the Stock Shop.
Notes: This is the base price before any discounts or price increases.

BaseSalePrice

Field: baseSalePrice
Type:  float
Desc:  The average price a customer would be willing to pay for this item.
Notes: Customer's willingness depends on multiple factors including: customer types, player character types, events, rating etc.

ItemType

Field: itemType
Type:  string
Desc:  The type of menu item that this is.
Notes: This must be either "Main", "Side" or "Drink"

Storage

Field: storage
Type:  string
Desc:  The place that stock of this item will be placed.
Notes: As of 1.10, only "Fridge" is a valid string here.

CookAt

Field: cookAt
Type:  string
Desc:  The appliance type that this item can be cooked/prepared at.
Notes: As of 1.10, only "Oven" and "DeepFryer" are valid types.

CookTime

Field: cookTime
Type:  float
Desc:  The amount of seconds it takes to cook this item.
Notes: This is the base number of seconds before any appliance multiplier or player character multiplier. 

For items that don't need to be cooked, set this to 0.

RequiredLvl

Field: requiredLvl
Type:  string
Desc:  The minimum level the player must be in order to unlock this item.
Notes: N/A

 
 
 

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